Since Fatshark left the fish tank in 2007 we’ve gone from working as subcontractors on various AAA titles to becoming a self-publishing studio. Now best known for the critically acclaimed Warhammer: Vermintide 2.
Originally founded by Martin Wahlund, Rikard Blomberg, Joakim Wahlström and Johan Jonker the company started off working as hired guns. It wasn’t until 2010 that we published our first game – Lead and Gold, a wild-western shooter, with the help of Paradox Interactive. In 2009 Fatshark co-founded Bitsquid that later was acquired by Autodesk in 2014. The money from the sale funded our very first self-published AAA game, Warhammer: End Times – Vermintide.
Today we consist of a tightly knit team comprised of over 90 experienced and skilled employees, while still doing regular updates for Vermintide 2 and always on the look-out for new and exciting projects. We are currently situated in Södermalm, the creative quarter of central Stockholm, Sweden.
At Fatshark we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.
Together we have created experience’s such as Lead and Gold, Krater, Bloodsports.tv and Vermintide 1 & 2 – with no plans to stop just there.