Fatshark first to demo AMD FSR Radiance Caching Technology in Darktide

We’re happy to share the news that we’ll be the first game studio to demo AMD’s exciting new technology FSR™ Radiance Caching for Darktide.

AMD FSR™ Radiance Caching is a state-of-the-art illumination cache designed to work in tandem with Monte Carlo path tracing to boost rendering performance. At its core is an online machine learning model that continuously trains on complex, multi-bounce global illumination (GI) on-device and in real-time and

A Philosophy of Collaboration
 
We see real-time ray tracing and neural rendering as essential pillars of the future of game visuals. While these technologies are still maturing, the studio views early involvement as crucial. Not only for internal expertise, but also for helping guide the broader games industry toward more accessible, efficient, and high-fidelity rendering solutions.

This is about more than rendering; it reflects the studio’s philosophy of open collaboration and cross-industry growth. Our Chief Technology Officer, Mikael Hansson, enthuses that “Technology is meant to be built and shared together. Working with innovative powerhouses like AMD keeps us sharp, encourages diversification in game technology, and strengthens the entire industry. It’s fun, it’s challenging, and it’s a long-term investment, not just in Fatshark’s future, but in the future of gaming.”

Watch the video with the technology in action!

Building for the Future
 

The features demonstrated in the video are not currently planned for release in Darktide’s live build. The technology is new and requires further development, optimization, and quality verification before it could be integrated into a live service game. Darktide’s technology is constantly evolving to offer players the best experience possible, for a live service game launch is not the end, but the beginning.

Learn more about the technology here.